
Immediately, he’ll begin to attack and damage the enemy ship’s systems. This system allows you to temporarily turn an enemy crew member into an ally, at which point he’ll do helpful things for you. Mind control is one of the more striking additions, a system that plonks itself into an empty room your ship and requires a unit of power to operate (at its base level, upgrades come with higher power demands). No, more interesting to most returning FTL players will be some of the new ship systems that have been added. To date I’ve won just one game of FTL, so the higher difficulty setting isn’t my most anticipated new feature. One of those things is an even higher difficulty setting for players who somehow didn’t find the medium, or even easy difficulty settings challenging enough. But recently the game quietly and modestly upgraded itself to FTL: Advanced Edition, a stack of free content for owners of the original. You might know most of this, as FTL came out years ago, back when we were all idiots. Usually they can, decompression is slow and legs are fast. This kills crewmembers who have lungs and can’t reach an oxygenated part of the ship in time. Fires can break out and airlocks can be opened to suck oxygen from rooms and starve the flames. Individual crew members can be moved from room to room, becoming more skilled in operating their post as the mission continues.


Everything’s upgraded with scrap, which you earn from skirmishes with other ships or by selling in deep space marketplaces. Redirect power from the medbay to your weapons mid-fight to increase their recharge speed, or turn off your life support momentarily to give your engines the fuel-injection they need to increase your ship’s dodging capability. Your systems all require power to be manually routed to them, from your shields and weapons down to your sensors and door operation, each can be powered up or down on the fly depending on circumstances.

FTL is a indie roguelike in which you randomly encounter enemy ships and amass upgrades on your journey from left to right across sectors and nebulae.
